Pagine

mercoledì 30 dicembre 2020

Sanrenmu 6050 LUF-PH-T4

This is the knife / multitool that I most use in urban environment. The steel is not the best (8Cr14MoV) but it's made for occasional use and is not designed for heavy work.
A very interesting feature is the liner lock type blade locking system which works very well. The blade opens and closes easily and there are numerous functions including a small light torch with a single led (which does not like water...). The functions (10 in total) that I have used most are the blade, the screwdriver, the carabiner, the bottle opener. Comes very sharp but you have to sharpen it often if used intensively.
Absolutely recommended and the cost-performance ratio is excellent (although it now costs 35% more than when I bought it...).

Tools:
Cross screwdriver
Belt Cutter
Hex wrench
Wire Stripper
Chisel/Scraper
Blade
Led light
Bottle Opener
Glass Breaker
Carabiner
(... but not a flat screwdriver ! ...)

Type: Folder knife
Blade Material: 8Cr14MoV
Blade Length: 4.6cm
Blade Width : 2.3cm
Unfold Length: 14.4cm
Fold Length: 9.4cm
Blade steel: 8Cr14Mov stainless steel
Product weight: 74g


venerdì 11 dicembre 2020

Akimbo Issue

I took a step back to modify and improve the uv map of the hands and I'm trying to improve the textures using real photographs of tactical gloves. It was important since the hands are always on first/top view.
 

I have completed the animation for the Akimbo but there is a big problem. I afraid that the True Combat Elite code for Akimbo has not been completed.  Unlike the other weapons the setting in the .specs file "usesWolfAnim 0" is ignored and the animations of the arms are not shown (only frame 0 is considered).

The only possibility I have seems to to make it all again and adopting the original akimbo animation of Enemy Territory. The original system is very, very, very limited as the arms and hands are actually static meshes without any deformation (as if they were the components of a weapon). The Enemy Territory arms animations is done exclusively by moving and rotating the tags to which the arms are linked.

venerdì 4 dicembre 2020

EKA CordBlade W9

Since man does not live on bit (0/1) alone ... a small reviews of the knive I bought and which I use.


This is the first skeleton type knife I bought. It's an excellent blade maded with an excellent steel and keeps the sharpness long.
I felt very comfortable and the handle is comfortable for my hand (medium size hands).
The length is adequate for its use and the weight is minimal (clearly not suitable for chopping).
Excellent material of the sheath (Kydex) with the bottom hole to let the water flow.
The extraction is not easy (it's necessary help yourself with the paracord lanyard) and hindered by the belt clip which would be better to replace or reverse as position.
The jimping are good, not agressive and right for a solid grip with and without gloves. The handle comes with two (low quality IMO) paracord rescue orange and black.
The spine of the knife is rounded, for someone it's a good but I personally disagree. A 90° sharp spine is really useful.
In general, the judgment is really good. Recommended.

EKA CordBlade W9
Type: Full-Tang
Blade Material: Sandvik 12C27 (HRC 57-59)
Blade length:     95 mm
Blade thickness:     4 mm
Total length:     210 mm
Weight:     100 g
Paracord wrapped handle (orange/black)
Kydex sheath with removable belt clip




domenica 15 novembre 2020

True Combat Elite Clip

I was looking for a video editing program to merge and stabilize some footage taken with the smatphone and I found Davinci Resolve. It is a great program that produces professional results and is free. It occurred to me to do a clip of True Combat Elite with the new graphic contents and this is the result (unfortunately Youtube has significantly lowered the quality ...).

 



 

domenica 25 ottobre 2020

Ready for Tuning

I finally solved a problem that haunted me for a long time. In some cases the skin of knife and grenades was not correct. The cause was due to some original .skin files which had content that caused conflict. This is a good step forward and allows me to move on to the next stage and final tuning.

The weapon's rack is ready and they are the following:


knife
m26
mk32a
m83
m84
dynamite

deserteagle
beretta92fs
 └ suppressed

glock18
glock19
glock20
 └ suppressed

glock21
p226
usp40
wilson1911

mp5
 ├ iron sight
 └ m68 sight

mp5sd
 ├ iron sight
 └ m68 sight

ump45
 ├ iron sight
 ├ iron sight --- suppressed
 ├ m68 sight
 └ m68 sight --- suppressed

ak47
 ├ iron sight
 ├ iron sight --- suppressed
 ├ red-dot sight
 └ red-dot sight --- suppressed

ak74m
 ├ iron sight
 ├ iron sight --- suppressed
 ├ acog
 └ acog --- suppressed

aksu74
 ├ iron sight
 └ iron sight --- suppressed

m16
 └ iron sight

m4 (urban, arctic, desert, wood)
 └ iron sight

m4sopmod (urban, arctic, desert, wood)
 ├ iron sight
 ├ iron sight --- suppressed
 ├ red-dot sight
 └ red-dot sight --- suppressed

rec7
 ├ iron sight
 ├ iron sight --- suppressed
 ├ acog
 └ acog --- suppressed

sg552
 ├ iron sight
 ├ iron sight --- suppressed
 ├ red-dot sight
 └ red-dot sight --- suppressed

scar
 ├ iron sight
 ├ iron sight --- suppressed
 ├ eotech
 └ eotech --- suppressed

m76
 ├ iron sight
 ├ iron sight --- suppressed
 ├ zrak scope
 └ zrak scope --- suppressed

m110
 ├ iron sight
 ├ iron sight --- suppressed
 ├ leupold scope
 └ leupold scope --- suppressed

spr (urban, arctic, desert, wood)
 ├ iron sight
 ├ iron sight --- suppressed
 ├ leupold scope
 └ leupold scope --- suppressed

saiga12s
 └ iron sight

m3s90
 └ iron sight

spas12
 └ iron sight

venerdì 16 ottobre 2020

On the road again

More than a year has passed.
For various reasons I was no longer carrying out this project. I knew it was going to be tough but I hoped that by collaborating a little we could get something nice. It was not so.
I realize that things change for everyone. responsibilities increase and the time available for your own enjoyment is less and less but it is still a shame.

Two weeks ago I was contacted by some surviving True Combat Elite players. I thought a little bit about everything I had done and I realized that I don't want to leave things unfinished. So I decided to complete what I started by releasing the latest package with a number of weapons that make it playable and fun for sure. I have tried to organize and structure all the material in a way that is understandable and can be improved by others. I'm almost there. 

Everything works wonderfully and I can say that I am satisfied because it seems to me that there is a big leap in quality.

domenica 16 giugno 2019

Z_TCE_Viewarms released

Hi, I shared a new TCE_players package to fix some error to the player's head model.
Waiting that coroner will release a unlocked version of CQB I share a TCE_viewarms package that is just in the firt stage but is the starting point for all the new weapons improvements.
It's optimized for TCE but can be easily adapted for CQB. Lot's of improvements needed... the textures of the hands need to be increased to 1024x1024 and there are errors of sync between the 1st view and 3rd view weapons model (all things that can be solved in a short time).
The fine tuning on the position of the weapons is still to be done.
Trying it with TCE there are incomprehensible errors for saiga12s (reloading anim) and for m76 buis (shooting anim). This errors are not present with CQB (internal unlocked version).
The arms animations are for:
- Knife
- Grenade
- Pistols (beretta 92fs, desert eagle, p226, glock, usp40, wilson1911)
- SG552
- AK47, AK74M, AKSU74, M76, SAIGA12S

Al the weapons models came from CQB except for Ka-Bar Knive (thanks to Venom908 & Chimp from gamesbanana).

https://www.dropbox.com/sh/lkfbnqhn6vosmt1/AACeHjN55i_U9yX0iI6VToZZa?dl=0

It's better run TCE with this setting:
+set com_soundMegs 64
+set com_hunkMegs 256
+set com_zoneMegs 64
+set r_maxpolyverts 16384
+set r_maxpolys 4096