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Visualizzazione post con etichetta True Combat Elite. Mostra tutti i post
Visualizzazione post con etichetta True Combat Elite. Mostra tutti i post

venerdì 11 dicembre 2020

Akimbo Issue

I took a step back to modify and improve the uv map of the hands and I'm trying to improve the textures using real photographs of tactical gloves. It was important since the hands are always on first/top view.
 

I have completed the animation for the Akimbo but there is a big problem. I afraid that the True Combat Elite code for Akimbo has not been completed.  Unlike the other weapons the setting in the .specs file "usesWolfAnim 0" is ignored and the animations of the arms are not shown (only frame 0 is considered).

The only possibility I have seems to to make it all again and adopting the original akimbo animation of Enemy Territory. The original system is very, very, very limited as the arms and hands are actually static meshes without any deformation (as if they were the components of a weapon). The Enemy Territory arms animations is done exclusively by moving and rotating the tags to which the arms are linked.

domenica 15 novembre 2020

True Combat Elite Clip

I was looking for a video editing program to merge and stabilize some footage taken with the smatphone and I found Davinci Resolve. It is a great program that produces professional results and is free. It occurred to me to do a clip of True Combat Elite with the new graphic contents and this is the result (unfortunately Youtube has significantly lowered the quality ...).