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sabato 31 marzo 2012

No free time in the last two month...
I froze the implementation of the high poly firt person view arms. Zbrush it's a great sotware but the UI is a little nightmare for me.
I played a bit around UDK material editor and i imported my first static mesh. This is my first try and my first room.




I also maded a 20' container and the geometry is finished. I have to do some tuning to the high poly mesh and start the texturing phase.