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domenica 16 giugno 2019

Z_TCE_Viewarms released

Hi, I shared a new TCE_players package to fix some error to the player's head model.
Waiting that coroner will release a unlocked version of CQB I share a TCE_viewarms package that is just in the firt stage but is the starting point for all the new weapons improvements.
It's optimized for TCE but can be easily adapted for CQB. Lot's of improvements needed... the textures of the hands need to be increased to 1024x1024 and there are errors of sync between the 1st view and 3rd view weapons model (all things that can be solved in a short time).
The fine tuning on the position of the weapons is still to be done.
Trying it with TCE there are incomprehensible errors for saiga12s (reloading anim) and for m76 buis (shooting anim). This errors are not present with CQB (internal unlocked version).
The arms animations are for:
- Knife
- Grenade
- Pistols (beretta 92fs, desert eagle, p226, glock, usp40, wilson1911)
- SG552
- AK47, AK74M, AKSU74, M76, SAIGA12S

Al the weapons models came from CQB except for Ka-Bar Knive (thanks to Venom908 & Chimp from gamesbanana).

https://www.dropbox.com/sh/lkfbnqhn6vosmt1/AACeHjN55i_U9yX0iI6VToZZa?dl=0

It's better run TCE with this setting:
+set com_soundMegs 64
+set com_hunkMegs 256
+set com_zoneMegs 64
+set r_maxpolyverts 16384
+set r_maxpolys 4096