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martedì 6 aprile 2021

Release

I can finally release all the packages since are ready and stable. I have tested them many times in body count mode and have never had any problems and everithing is smooth (I didn't try with ETL).
I touched everything possible from a graphical point of view (since I cannot touch the code) but obviously all the content is far from being finished and can be greatly improved.
In my opinion it is a good starting point to which to add the contribution of all those who want to improve or change True Combat Elite.
There will probably make a more precise tuning for lots of stuff (I mean touching .gear & .weap & .specs) since i'm not a weapons expert. For example there are various type of flash and probably need to be better "binded" to the proper weapon.  
I maded also some animations for 3rd pov players. Currently are used only knife and grenade animation.

This is a video where you can see the final result:

True Combat Elite 2020 Gameplay 20210406

If you want to try them, the files can be downloaded here: 

https://www.dropbox.com/marze


-  z_tce_players_20210406.pk3 (this can be used without others packages)
3rd pov player body models + textures
3rd pov head models + textures + animations

-  z_tce_players_animations_20210406.pk3
3rd pov player animations (added some custom animation but all are in "work in progress", just used the new one for knife and granate)

-  z_tce_viewarms_20210406.pk3
1st pov arms models + textures + animations

-  z_tce_weapons_20210406.pk3 (contents maded by various authors)
1st & 3rd pov weapons models + textures

z_tce_weapons_yyyymmdd.pk3 it is a package that mainly contains cqb weapons coming from variuos authors that I chose for their excellent quality. For this reason the number of weapons is limited but still they are enough to guarantee a fun choice
I tried to do some cleanup by exporting models and trying to use a standard for naming file to make it easier for anyone to add weapons in the future.

Since a few things changed including name and the position of the tags it is not possible to use the old weapons without making the appropriate changes.
The main tag is no longer in an unspecified place in the middle of the weapon but is positioned in the middle of the handle at the height of the trigger to facilitate the positioning of the new weapons and the tuning of the aim.
Each accessory has its own tag and we have:
tag_suppr -> suppressor
tag_fgrip -> forward grip
tag_clip -> clip
tag_clip2 -> clip
tag_slide -> slide
tag_sight -> sight
tag_brass -> brass
tag_flash -> flash


To install it is sufficient to copy the packages in the tcetest directory of your tce installation (for example C:\ET\tcetest\).
I would not like to participate to a zzzz name prepend race ... please be sure that the packages are the last loaded or that their content is not overwritten by others.
You can sort the files in the \tcetest directory by name and check that they are the latest or check the list of loaded pk3s when loading the game.
In my case I read this in the log when the game start:

...
...
================
MAIN log
================
723744 MAIN memory in 239 blocks
718964 MAIN memory overhead

================
SMALL log
================
56624 SMALL memory in 1519 blocks
26244 SMALL memory overhead
Current search path:
C:\ET\tcetest\z_tce_weapons_20210322.pk3 (1328 files)
C:\ET\tcetest\z_tce_viewarms_20210321.pk3 (229 files)
C:\ET\tcetest\z_tce_players_animations_20210318.pk3 (43 files)
C:\ET\tcetest\z_tce_players_20210320.pk3 (1216 files)
C:\ET\tcetest\pak5_z.pk3 (4 files)
C:\ET\tcetest\pak4.pk3 (113 files)
C:\ET\tcetest\pak3.pk3 (411 files)
C:\ET\tcetest\pak2.pk3 (2066 files)
C:\ET\tcetest\pak1.pk3 (1869 files)
C:\ET\tcetest\pak0.pk3 (728 files)
C:\ET\tcetest\mp_bin.pk3 (6 files)
C:\ET/tcetest
C:\ET\etmain\pak2.pk3 (22 files)
C:\ET\etmain\pak1.pk3 (10 files)
C:\ET\etmain\pak0.pk3 (3725 files)
C:\ET\etmain\mp_bin.pk3 (6 files)
C:\ET/etmain

handle 1: etconsole.log
----------------------
23552 files in pk3 files
------- Game Initialization -------
gamename: tcetest
gamedate: Dec 20 2006
Gametype changed, clearing session data.
Enable spawning!
Disable spawning!
0 teams with 0 entities
-----------------------------------


If you want to try them in a local multiplayer game against bots, you need to use the options set sv_pure 0, set sv_official 0, set dedicated 0, set sv_punkbuster 0.
This for example is my link to start the server locally:
"C:\ET\et.exe +set fs_game tcetest +set com_hunkMegs 256 +set com_zonemegs 64 +set com_soundmegs 64 +set r_maxpolyverts 16384 +set set r_maxpolys 4096 +set sv_pure 0 +set sv_official 0 +set dedicated 0 +set sv_punkbuster 0 +exec serverDEV.cfg"


I have tried the packages also on CQB but need some minor corrections to work properly (for example must use md3_headwear, some change on weapons with acog and 3rd pov animations).


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