lunedì 21 gennaio 2019
Z_TCE_Viewarms package - New arms models for True Combat Elite and CQB weapons integration
These are some in-game screenshots of the contents of the Z_TCE_Viewarms_ package I'm working on. As I said in other posts there is still a lot to do, such as the texture of the hands / weapon models optimizing / new weapons UV map/ new and better weapon models
Obviously the new features of CQB as the reflexsight parameter for the optics or the improvements of the vision through the scope can not be used.
giovedì 3 gennaio 2019
New True Combat Elite package released (Z_TCE_players_20190101.pk3)
You can check my last package Z_TCE_players_20190101.pk3 here -->
Z_TCE_players_yyyymmdd.pk3
This is the line that I use to run tce and it's working for me:
DriveName: \ PathToWET \ ET.exe + set fs_game cqbtest + set com_soundMegs 64 + set com_hunkMegs 256 + set com_zoneMegs 64 + set s_khz 44 + set r_maxpolyverts 16384 + set r_maxpolys 4096 + exec serverDEV.cfg
In the serverDEV.cfg file I also added this commands:
seta com_soundMegs "64"
seta com_hunkMegs "256"
seta com_zoneMegs "64"
seta s_khz "44"
seta r_maxpolyverts "16384"
seta r_maxpolys "4096"
set sv_pure 0
set sv_official 0
seta com_ignoreCrash 1 // Toggles Safe Mode After Crash
set bot_enable "1"
addbot 1 BLUE
addbot 1 BLUE
addbot 1 BLUE
addbot 1 RED
addbot 1 RED
addbot 1 RED
Maybe it is better to set up a clean installation of tce and make sure that the package is the last to be loaded (if you order the contents of the tcetest directory by name the Z_TCE_players_yyyymmdd.pk3 must be the last file).
Since the images are sometimes better than a thousand of words I have done some screenshots (not retouched by any painting software)
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