Pagine

venerdì 26 ottobre 2012

a kid for my son elia

No news this month regarding Code43. I worked instead on this kid.
It's a lowpoly character for a little mobile game on which my friend yuredd and I are working on.


kid --> 560 tris [512x512 diffuse]
helmet -->  93 tris
weapons -->  42 tris [256x256 diffuse]
ammo -->  20 tris

This is a turnaround (antialiasing+filtering+shadow off)


Maybe I'll try to scale down the size of the texture and to paint the hair, but I would not want to miss the cartoonish style.
Critics are always welcome

lunedì 9 luglio 2012

code43 on iphone?

Code 43 on iphone?
why not? I spent some time for this little experiment.

ISO Shipping / Storage Containers 20'

I finally finished the textures for my iso container (or ship's container). It required a lot of time because I watched many references and tried to understand the standard of the container's codes. I also made many color variation and original logo (so no copyright was violated). I still have to complete the texture of the interior ... so all the doors are closed...
Here some screenshots (scanline render).

Container 20' light gray
Container 20' dark gray

Container 20' light red

Container 20' dark red

Container 20' yellow

Container 20' green

Container 20' blue

Container 20' cyan









lunedì 30 aprile 2012

20' container normal

Some little progress this month. I worked on my 20' container, i make the normal map and start some experiments around the AO map. Here a couple of screenshot.




I play also a little with Xnormal for bake normal and make cavity map from normal map.
It's free, it's easy, it's powerful and really amazing software.

sabato 31 marzo 2012

No free time in the last two month...
I froze the implementation of the high poly firt person view arms. Zbrush it's a great sotware but the UI is a little nightmare for me.
I played a bit around UDK material editor and i imported my first static mesh. This is my first try and my first room.




I also maded a 20' container and the geometry is finished. I have to do some tuning to the high poly mesh and start the texturing phase.

martedì 31 gennaio 2012

Unfortunately I have been very busy this month and there is very little progress.
I tuned the base male mesh and now is all quads and zbrush ready.

Also i played around Sculptris. You can download your free copy form pixologic web site.

giovedì 1 dicembre 2011

No significant progress to show for this month.
For the future implementation of the firt person view arms I looked at some zbrush tutorial to understand approximately how it works. It's absolutely amazing for what it can do if used by an experienced artist.
I believe that it really makes free the artist creativity and is much gratifying. It's a must to be learnt.