A render of red team fully equipped for the woodland environment maps.
Camo used:
Olive-Flecktarn, Black-Olive, Olive-Olive
Olive-Flecktarn, Foliage-Multicam, Flecktarn-Olive
sabato 20 maggio 2017
lunedì 1 maggio 2017
domenica 9 aprile 2017
Red Team - Urban version
In order to have a better overview of how it could be the red team fully equipped, I did this render (for the urban environment maps). I 'just a proposal and am happy to make changes if you send me some suggestions.
Camo used:
Black\Urban Camo, Black\Foliage, Brown\Plissken
Foliage\Black, Black\Splinter night, Foliage\jeans
Camo used:
Black\Urban Camo, Black\Foliage, Brown\Plissken
Foliage\Black, Black\Splinter night, Foliage\jeans
mercoledì 8 marzo 2017
CQBplayer red02 woodland variations
These are some texture variations for the woodland version. My favorite combinations are the P, O, B, L (let me know your favorite combinations). I took the flecktarn and multicam camouflage textures from this site (thank you guys!) -->
http://s116.photobucket.com/user/TKB1/library/facepunch%20forums%20skin%20resources?sort=3&page=1
http://s116.photobucket.com/user/TKB1/library/facepunch%20forums%20skin%20resources?sort=3&page=1
martedì 7 marzo 2017
mercoledì 1 marzo 2017
Bad guys team progress
I finally reached some results for the bad guys team. Now there are three different versions for the upper body of the models and three ones for the lower body. For each one I'm completing four textures (arctic / urban / woodland / desert).
I'm trying out some acceptable combinations (feel free to suggest some camo combination) and now I completed the texture and model for recon1 player which is inspired by the character "Snake" Plissken from the movie "1997 Escape from New York".
Head (head + left eye + eye patch + teeth + hair) --> tris: 1700 , verts: 1078
Upper body (black bulletproof vest + brown jacket) --> tris: 806 , verts: 405
Lower body (Snake Plissken camouflage) --> tris:1098 , verts: 588
hands(x2) --> tris:392 (x2), verts:198 (x2)
I'm trying out some acceptable combinations (feel free to suggest some camo combination) and now I completed the texture and model for recon1 player which is inspired by the character "Snake" Plissken from the movie "1997 Escape from New York".
Head (head + left eye + eye patch + teeth + hair) --> tris: 1700 , verts: 1078
Upper body (black bulletproof vest + brown jacket) --> tris: 806 , verts: 405
Lower body (Snake Plissken camouflage) --> tris:1098 , verts: 588
hands(x2) --> tris:392 (x2), verts:198 (x2)
venerdì 6 gennaio 2017
New head
I completed a new variation of the head with long hair and a eye patch to remember the character of Snake Plissken.
To be honest the hair mesh isn't my best piece and maybe I'll have to add more polygons (hair mesh is 426 tris and 319 verts). Also the texture isn't beautiful but it is not easy to paint hair without a pen tablet...
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