No way to make a brand new game... making a game from scratch is very demanding and requires resources, determination and lot of time. It would be a nice idea to check how long the credit list of a game is before starting to make a new one.
I've never played to True Combat: Close Quarter Battle and a month ago I made a couple of shots on a Japanese server against some bots (tcbotmatsuri.dip.jp). It's really well done! I was impressed by the quality of the game and so I tried to do some experiments.
First, I converted my (unique) map for cqb. Then I started to experiment with how I could customize the the player models (a little nightmare!).
However, many smart guys lost many hours of sleep to explore the mds/mdm/mdx format before me and left great tools and tutorials without which I would not be able to get any result.
Here are some screenshots of my first raw attempts after a couple of months of work (mixed shot from cqb & tce).
It's only a first attempt and everything has to be improved.
The best thing would be to redo completely the animations because they can be greatly improved, but currently I've used the original ones even if I had to make many compromises.
martedì 11 giugno 2013
venerdì 26 ottobre 2012
a kid for my son elia
No news this month regarding Code43. I worked instead on this kid.
It's a lowpoly character for a little mobile game on which my friend yuredd and I are working on.
helmet --> 93 tris
weapons --> 42 tris [256x256 diffuse]
ammo --> 20 tris
This is a turnaround (antialiasing+filtering+shadow off)
Maybe I'll try to scale down the size of the texture and to paint the hair, but I would not want to miss the cartoonish style.
Critics are always welcome
lunedì 9 luglio 2012
ISO Shipping / Storage Containers 20'
I finally finished the textures for my iso container (or ship's container). It required a lot of time because I watched many references and tried to understand the standard of the container's codes. I also made many color variation and original logo (so no copyright was violated). I still have to complete the texture of the interior ... so all the doors are closed...
Here some screenshots (scanline render).
Here some screenshots (scanline render).
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| Container 20' light gray |
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| Container 20' dark gray |
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| Container 20' light red |
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| Container 20' dark red |
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| Container 20' yellow |
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| Container 20' green |
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| Container 20' blue |
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| Container 20' cyan |
lunedì 30 aprile 2012
20' container normal
I play also a little with Xnormal for bake normal and make cavity map from normal map.
It's free, it's easy, it's powerful and really amazing software.
sabato 31 marzo 2012
No free time in the last two month...
I froze the implementation of the high poly firt person view arms. Zbrush it's a great sotware but the UI is a little nightmare for me.
I played a bit around UDK material editor and i imported my first static mesh. This is my first try and my first room.
I also maded a 20' container and the geometry is finished. I have to do some tuning to the high poly mesh and start the texturing phase.
I froze the implementation of the high poly firt person view arms. Zbrush it's a great sotware but the UI is a little nightmare for me.
I played a bit around UDK material editor and i imported my first static mesh. This is my first try and my first room.
I also maded a 20' container and the geometry is finished. I have to do some tuning to the high poly mesh and start the texturing phase.
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